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    • Jun26

      StarMade 0.1584 (balance)

      Sorry for the small little updates.

      Thrust and chield capacity has been buffed.

      Thanks for playing StarMade,

      - schema

    • Jun26

      StarMade 0.1583 (hotfix)

      Hello players,

      - another small hotfix: The method to catch the rollback bug is throwing a false positive.

      - repeating undo/redo fixed.


      Thanks for playing StarMade,

      - schema

    • Jun25

      StarMade 0.1581 (hotfix)

      Not being able to remove blocks has been fixed.

      Every time i do a lot of things to dev build there is no problem. But as soon as i do one little thing (one line) untested for release, it's game breaking.

      Sorry for the inconvenience

      **Edit by Calbiri - Update on the thrust setting is HERE

      **Edit by schema - Mac isssue should be resolved. A library was used that were compiled for java7 instead of java6. If you're wondering, why StarMade is using Java6, well, this is the reason ;)


      - schema

    • Jun25

      Starmade V0.158

      Hello players,
      Most of the work in the last week went into the new crafting system, and other new things that are still WIP and not available yet, but will be soon.
      However, there are some new features:

      New Advanced Build Mode functions,

      • Undo/Redo - Players can now undo and redo their last steps of building ships. This makes it a lot easier to correct small mistakes. The size of the undo-queue can be adjusted in settings.cfg if needed.
      • Copy/Paste - While still a little wonky when selected, it already serves its purpose. You can now select a region of your structure and paste it as often as you want. For block connections, they are also copied as long as the control block is in the copied area. It doesn't yet work with the symmetry planes, but that will be added soon
      • Remove Filter - To quickly refit ships, this option was added. You can use it to select one block type to remove. Remove-Clicking will then only remove that type of block.
      • Mass Place Size (10^3) - This may now be set to new sizes in the server config, **placing in large volume has a high risk of lag, be cautious.**  
      • Shields - Shields are now divided into two blocks, to allow for better balancing. There is now the shield-capacity and the shield-recharge blocks. Current shield blocks on ships will be replaced with shield capacity, so it's advisable to use the new build tools to replace some of them with recharge blocks. Shield Recharge doesn't have a texture yet, but that will be updated in a few days.
      • Thrust - This is still in balancing. Thrust has been adjusted with more configurable values to be more in line with the new balance numbers.
      • Block HP - Non hull blocks have had a reduction in their HP, this should eventually be followed by a reduction in their mass in a later patch.  
      • Crafting - The existing crafting system is changing, we are retiring the old "L1-L5" ores and replacing them with a smaller set of minerals, the 8 new metals and crystals are already in the game as the new Crystal and Ingot blocks we introduced recently, the new crafting system will be based on the ores for these as a basic resource. You can still sell off your previous minerals, but you will no longer be able to purchase them from shops.  (For additional decorations, try placing the new Capsule items.)
      • Collision Damage -  Another update has been done on collision damage, the damage effect should now be more realistic, based on the mass/velocity of the 2 entities.  
      • Asteroid Names - fixed name collision in asteroid files.
      • Debugging - Added debug methot to track save-reroll bug.
      • Duping - fixed exploit to duplicate blocks (not giving more info.)

      There have been a lot of bugs fixed. If you want an overview please visit, you may also post any bugs there that you find in this new patch.

      Thanks for playing StarMade,
      - schema

    • Jun6

      Version 0.151

      Schema has uploaded a fix for the weapon combination curves. A calculator to see how a buff/nerf works has been added in the "tools" section of the client startup screen.

      Also there are a few fixes:

      - AI can now use Missiles and Beams
      - Shields are now ignored by pull/push/stop effects (can be edited in the config though if you want to turn it off again)
      - /kill_character admin command crash fixed
      - some initial changes to the vanilla config. There will soon be more as more feedback comes in.

      Please don't panic about some values in the config. We are working to fix it.