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    • May9

      Busy Night

      Good morning!

      After a busy night, there is some more exciting news to share with you!  First off, the bug testing on the dev build and weapons combos is coming along quickly, we cant wait to have it ready to let you play.  

      A few of the things we'd like to update you on are listed below, these are as always, subject to change (lets hope not though!)

      • Some tweaks and fixes will probably be made, but I've finished updating the config this morning.  Its awesome!  
      • Some new tidbits being added, the new ingots/crystal blocks should be in the next dev build.
      • The color of weapons (only cannons so far) can now be modified by placing any light source block directly under the output block of a weapon group.
      • To help make the new weapons be a bit more fun until the Ship HP system can be implemented, I am trying out a change to how Jamming and Cloaking draw power.  Cloaking will now draw 145 power per block to maintain, however, Jamming will now ONLY drain 5 power per block to maintain.  This means youll easily be able to jam the location of your core during combat as long as you have an adequate power supply (which you may loose once heavily damaged.)  This leaves "Stealth" ships still requiring a full 150 per block to stealth as they have always been.  

      Thanks for playing,

      Calbiri

    • May8

      Weapons demonstration

      Not everyone is an expert at making videos, but hopefully this short one I've made will give you a tantalizing glimpse inside the new weapon combo system.



      Not all weapons were shown, as the long range weapon combos and the artilery style weapon combos are difficult to display and would have added considerable time to the video.  All combos *are in the game and testing / bugfixing has been going hot all week.  

      Thanks for playing,

      Calbiri

    • Apr21

      Summary of the Q&A

      Thanks to everyone who contributed to the Q&A yesterday!

      As promised, here is the text summary and audio recordings of the interveiw (video versions will be available soon as well)

      I hope this has answered many of your questions.  If you didn't get your question answered this time around, there will be more opportunities.  

      Thanks for playing,

      Calbiri

    • Apr20

      Q&A Today

      Greetings players!

      First I'd like to apologize for being absent for a few days, some little troll let the magic smoke out of my counting box and it ceased to function.  It took a few days, but it has been repaired and i am back at your service.  Let's hope it never happens again ;)


      Now on to the show you've all been waiting for.  

      The Q&A will be livestreamed on two channels (linked below.)  Tomino and Raiben will be hosting the channels, they will also record the show to release on youtube for those unable to attend.  The stream is starting a bit later than we had originally planned, but this is to accomodate Schema's schedule, as he will be joining us for this livestream.

      Streams starts at 6pm EST (11pm GMT) and the Q&A starts at 7pm EST (12pm GMT)

      Thank you all for the great questions you have submitted.  We look forward to seeing you at the stream this evening.

    • Apr7

      Starmade Q&A

      Greetings players!

      We will be holding another Q&A session in two weeks (Sunday, April 20th.)
      Details about the precise time and place will be posted as they are finalized.

      You are encouraged to add your inquiries as comments at this link,
      Dev Q&A
      The questions will then be compiled into a list and discussed by the Dev's during the interview. Also during this stream we will show you some more of the progress Starmade has been making and discuss some of the soon to come content.

      If you missed the last Q&A you may follow these links to access them in the following formats;​​
      Continuous video
      Segmented video
      Audio
      Thanks for playing,
      -Calbiri