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    Hello players,

    here is another update full of bugfixes to long time annoying but also newer bugs, and some small features.

    Shield Supply/Drain Beam

    This new beam will work like the power drain/supply beam with the difference that instead of power, it will drain/supply shields. This is just a first version, and it might not be balanced yet, but that will be done as soon as possible.

    New Moddable Tutorial System

    When going into the main menu, there is now a new option "Tutorials" on the bottom, where you can select from a list of topics. These are at the moment mostly drafts as the most work went into making the system to externalize the tutorial system. The refinement, organization, and more of those tutorials will be done over time, as basically now anybody can make and change them. The data for them is in StarMade/data/tutorial, and itis based on a simple finite state machine.

    Optimizations

    The lag from entering a large ship the first time should now be gone.

    Planet generation has been improved to look a lot better on the edges. The algorithm now adapts per distance to the edges gradually in itself (hard to explain without getting technical (basically the noise generation is smoothing itself).

    This will lead to a lot less hard lined cliffs.

    Not that that only planets that haven't generated yet are affected by the change. Planets you visited, or flew by in a one sector distance will not change until universe reset or deletion of the raw planet files individually.

    Bugfixes

    Importing sectors with planets will now also finally work as intended. You will have to export the sector again though, as the exporting was flawed and didn't include the planet core.

    A very annoying bug, that the players faces glitch through helmets is now also fixed.

    Also, missile radii were calculated with a wrong base always causing small craters, which is now fixed. Additionally we now have the option to assign explosion absorption to the block stats. This means the block damage itself will still be based on hp and armor, but the overall damage the missiles goes on to do in a bigger radius is lessened. This option isn't in use for any blocks yet though, to not accidentally make something overpowered.

    And lastly one extremely annoying bug for basically ever was that the build indicator in moving ships was flickering. This has now be finally fixed, too.

    Here are the other bugs fixed. Resolved means, that they are not 100% confirmed to be fixed.

    Resolved 9
      819 Resolved Switching "Simple light" causes GL_INVALID_OPERATION
      816 Resolved Spam in console: ACTIVATING::::
      804 Resolved Core /Ship Duplicates
      782 Resolved crash at 100%
      728 Resolved Effects increasing power consumption on missiles and increase damage for cannons/pulse/beams + other issues, last message
      495 Resolved Docked Ships do not use Gravity correctly
      420 Resolved importing sector from 0.153 to 0.154
      383 Resolved Sector border: Missiles fired at an oobject in another sector pass through objects without damaging
      303 Resolved /shop_restock_uid appears to not work
      Closed 57
      810 Closed Duplicated Block: burnt yellow dirt (206), burnt yellow dirt (131)
      809 Closed ClassCastException caused by beam weapons
      805 Closed Starmade now require authentification when offline
      779 Closed Crafting buttons in inventory screen capture input incorrectly
      769 Closed Entities rendering partially invisible (Exception on occlusion computations)
      753 Closed Nacht ore block gives you a raw hattel shard
      752 Closed Power supply handheld beam causes ClassCastException when used on a shop.
      751 Closed Non physical micro assembler
      747 Closed Can place ore blocks
      745 Closed REQUIRE_STARMADE_AUTHENTICATION does not work even with USE_STARMADE_AUTHENTICATION is set to true.
      737 Closed Plexlifter can´t get activated by logic
      732 Closed planets not fully generating.
      713 Closed Area trigger blocks visible in build mode even when TAB+G'd.
      710 Closed You can still see block info with right shift in a zoomed out view in astronaut mode
      700 Closed Random elevations on planets do not look aesthetically pleasing
      697 Closed You can buy blueprints when you are not near a shop
      689 Closed Hard to build while moving ship
      662 Closed Setting faction to auto-war on aggression makes it possible to auto-war traders guild
      639 Closed Update conversion recipes for new orange blocks
      638 Closed Add 'Orange Paint' for recipe update
      637 Closed display module re-edit sometimes places blocks
      636 Closed display module not accessible with R while in ship core
      625 Closed Non-Block Models On Ships Are Rendering Through Blocks
      613 Closed Destroy Entity not logging correct target
      582 Closed FAILED ACTIVATING - reenqueueing
      579 Closed Missiles: impact detection often too late
      571 Closed Trigger Area acting
      559 Closed Radius on missiles incorrectly reported
      544 Closed The online players list and Database window (F3) jumps back up.
      526 Closed Ships that are undocked immediately turn to look in the direction they were in right before they docked.
      524 Closed Blocksaround z -113 to -114 vanish on placement
      523 Closed Dumbfire Missles + Overdrive Effect
      519 Closed Line in the middle of planet pentagon
      493 Closed Salvage Cannons get stuck on if power runs out
      484 Closed Damage Beam Incorrectly Calculated.
      474 Closed Switching frequently to inventory/ai config tab causes heavy ship rotation
      467 Closed Mesh block face invisible next to area trigger
      465 Closed Damage Pulse system does not gain damage from additional blocks
      455 Closed salvage cannons stay on if you run out of power
      452 Closed "Size of hit indications" option bug
      448 Closed Planet HP can go negative
      444 Closed /shop_restock over fills a shops stock
      439 Closed Ghosted sections of ship after missile strike
      413 Closed Several effects broken when used with beams
      389 Closed Loading large ships causes tons of lag (400k mass +)
      387 Closed SDBB type missiles and beam d1000 combo tracking docked turrets when zoomed out
      382 Closed Effect module bug: Firering with effect -> inactive
      370 Closed Missiles do not do damage to planet cores.
      369 Closed Inadvertent block placement when using ABM sliders
      364 Closed /ship_info_name requires server/game to restart
      353 Closed /despawn_all ignores anything after underscore
      344 Closed /clear_overheating Functions Erratically
      338 Closed PlexLifter glitches out on planets
      254 Closed Block orientations in Avanced Build Mode are not always saved when switching to other blocks
      230 Closed AMC "Slave" system firing with main, on turrets
      217 Closed Unable to hotkey Docking modules on a ship/station
      195 Closed /import_sector can ONLY add stuff to sector

     


    Thanks for playing StarMade,

    - schema

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