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    Hello players,

    another hotfix patch is being uploaded now (available in about 15-30 min from this post). (Edit: Upload takes a little longer.)

    • fixed rendering glitches (structures not or only partially drawn). I looked in to problems with intel, but in this case it wasn't intel at all. Due to the optimization in chunk lighting calculations, some raytrace counts selected in the options would cause the bug because of a rounding error. You can now also change the raytrace count ingame without having to restart
    • Nacht ore blocks should now give you the correct raw ore when harvesting.
    • As promised, I implemented a simpler dynamic lighting model for older graphics card to gain some fps (can be selected in the ingame options)
    • Some more optimizations have been done to shaders to further gain some fps in the default lighting model
    • New textures for new light blocks and new tinted glass have been added (Arwork from Tom(Kupu) of course).

    Sorry about the inconveniences,

    thanks for playing StarMade,

    - schema

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