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    Hello players,

     

    Here is another update with a few of the new gear models integrated, there will be a lot more of this in coming updates, and not only gear. Along with this, sun damage changed, and a few bugs have been fixed.


     

    New Gear Models

    Gear1.png

    For a long time, we’ve only had a pistol in game to use for all gear. We decided it was time to change that. We have started this by adding in 4 unique models for player gear. The Build Inhibitor, Laser Pistol, Power Beam, and Cutting Torch now all have unique models. We’re continuing to create unique models for the rest of the gear, so expect more to come in future updates.

     

    Sun damage

    Sun Damage is now a lot more potent, so be sure not to get too close to a star. Sun damage will now do explosive damage. It also scales depending on block count so that larger ships will take more damage. These numbers can be modified in the gameConfig.xml (if you already have an existing one, you can look up the variable names in the defaultGameConfig.xml in the ./data/config directory, add the SunHeatDamage tag and its contents to your gameConfig.xml to adjust them)

    In further releases, there will be ways to make your ship more heat resistant, as that will become a vital strategic decision in future universe designs.


     

    What we are working on and what’s next

     

    Most of the work in the past two weeks has gone into preparing a better NPC system that will be lightweight, so a lot of them can populate the game. It is not done yet and releasing in its current state is pretty much impossible. As such, it is not included in this update.

     

    Furthermore, we are planning and working on a new feature that will add a lot to gameplay: Fleets! We can’t tell you too much about it, yet, but this feature will be implemented in two stages: The “active” phase, and the “inactive” phase. This basically means fleet behaving while the ships are loaded (active), and on the other hand, fleets being able to perform tasks or even fight in an unloaded state (inactive/simulation). The first phase we are going to tackle is the “active” phase, so you can expect that very soon (maybe next release).




     

    This update also contains some bug-fixes:


     

    T1047: create docking is allowed if old docks are still being used

    T1032: Faction permission personal can lock out everyone if owner leaves the faction

    T900: Recipes for Brown Crystal Armor sub blocks wrong

    T812: Unable to delete blocks while camera is inside the block

    T786: Players that are attached to a ship via alignment share the ship's shield when shot.

    T753: Block count and mass is off

    T568: Factions Relations always display own relations, instead of selected factions relations

    T510: undocking ship from shipyard will usually redock it immediately

    T236: can't move or rescale the player list menu (Tab)

    T211: Star Heat damages astronaut in a ship's core even when ship isn't taking damage.

    T91: beams have trouble hitting ships at extreme ranges


     

    Thanks for playing StarMade,

    - The Schine Team

     
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