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    Hello players,

    this update contains a big bunch of bugfixes of some of the most annoying bugs which have been in for a while, small additions, and a brand new tutorial.
    The tutorial consists of various new features added to the game in terms of scripting. A lot of the functionality in it, I did with the goal of reusing the same mechanics for a mission system. The tutorial station was made by Dalmont.
    (Also sorry for typos. Since nothing is hard coded in the tutorial, it will be an easy fix for helpers)
    There has also been an update for the textures. Kupu added brand new ultra crisp textures for all the terrain and flora.
    There have also been some fixes for bottlenecks on servers to reduce lag in some situations.

    The stations of the contest winners will probably be added in the next few days, as a few builders wanted to do some fixing on their stations first.

    EDIT: Update to fix the minable pile in the tutorial. Also the textures for the overlays for minable blocks have switched around (since one looked more like ore before when it was actually crystal).

    About the ratio

    The weapons DID NOT get nerfed. It was a bug fix:

    2/2/2 did more dps than 6/0/0. This was a bug and it got fixed. It had to be fixed, there is no reason why it should be that the same amount of blocks should do more damage in other setups, because then it would be the only thing people would use.

    You don't need to add more blocks, you just need to redistribute. Power usage is also less now without the bug so there is absolutely no nerf involved other than the ability to get more dps by using effects, which shouldn't be.

    You don't have to put more stuff on your ship. The damage has NOT been reduced, just the ratio needed, if you have now 50% on your machine gun, all shots will do double damage as when they were at 100% minus a very small amount from the bugfix.

    the system is now:

    combiPercent = slave : master+effect
    effect is still = effect : master

     

     

    Here are the bugfixes:

      Resolved 26
    597 Adding an effect computer and zero effect blocks gives 100% effect status
    1101 current amount of Power not stored in blueprint / ship
    1241 Effect Modules Add Double Damage To 1:1 Slaved Weapons
    1224 Inconsistencies In blockBehaviorConfig.xml
    951 Small weapon with 100% stop effect can stop huge ships and affect shield
    1040 ANY sector change ejects players in gravity
    1274 Drain beams unbalanced
    1091 Items destroyed if inventory is full
    950 Radar Jammer and/or Cloaker is not working against homing missiles
    1134 Random damage numbers appearing in space
    1120 USE_PERSONAL_SECTORS = true results in NullPointer
    1044 Weapons fire from AI ships becomes severly maloriented, beam animation renders significant distance away from ship.
    1178 2 config values under explosive effect do not work
    1148 Adv. Build / Remove: Replace with active slot doesn't auto connect
    720 AI has a fixed range.
    894 beams and pulse not killing astronauts
    1184 Block removal and auto linking not working correctly
    495 Docked Ships do not use Gravity correctly
    1252 Explosive defense system does NOT protect against stop, push or pull
    932 Jump Drive ignores sector permissions
    828 Leaving the gravity of ships not aligned with "C" is disorientating
    1171 Missiles can damage docked entities from any point on a ship
    646 Shops don't get restocked with the new blocks.
    1186 Sitting + Planet gravity field
    1213 Turret settings not saving in blueprints
    972 Non-Repeating Delay and Delay have no texture difference anymore
      Closed 24
    1049 Cant over write blueprints
    1235 Local blueprint isn't correctly saved
    1014 Player position does not appear to save properly
    1259 Scan report does not give location of galaxy system owning structure and owner
    1179 You can place more than 1 scan/jumpdrive computer
    661 Activating gravity block rotates charakter
    1135 Door wedges affecting rotation of adjacent wedges
    1050 Factories pull from chained storage and ignore filter
    1194 Map: color coded areas not fully showing after logging in
    1177 Mass counter doesn't update when docked
    1263 Remove unnecessary icons/buttons from shop
    792 Shift+V Logic Connection on plexlights (All types) does not work
    1074 Shift-V only half-works with new door types
    898 'Undo' doesn't restore connections
    1237 Astronauts unaffected by black holes or star heat damage
    1267 Crash with Joystick connected Joystick.cfg error
    917 Ion effect defense not effecting docked entity though % calculation uses total ship mass including docked entities
    1227 scanner computer/antenna dont have crafting recipes.
    949 Ship mass still heavy after detaching docked ships and/or turrets
    1130 carved Lukrah and carved chabaz missing and incorrect recipes.
    1116 massive item lose when creating subblocks (mini slots bug) in factories
    1230 Factory Blocks indistinguishable types
    671 Typo in weapon firing notification
    463 Typos in startup tips

    New features are in the works, too. Stay tuned :)


    Thanks for playing StarMade,
    - schema

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